ActiveNet Distributed Password Database

To support user login across multiple servers, ActiveNet requires a distributed password database. This will be implemented in two steps. We will start with a one way system in which all account changes are made at a central account server and are simply mirrored by the game servers. Eventually, we would like to allow account changes through the games' netshells, which will require a system for the game servers to proxy account change requests back to the central account server.

Stage 1 Organization

On the account server machine: On the game server machine:

Requirements for Stage 1